| 5th Edition SRD Hit Dice: d10. Anti-Paladins are the fanatical zealots serving evil deities as crusaders, commanders, and champions. Their alignment may depend largely on what god they have vowed against, or on how they intend to bring the god to justice. Beginning at 4th level, an antipaladin gains the ability to cast a small number of divine spells which are drawn from the antipaladin spell list. It remains us… Eventually, this power draws a mighty steed to the anti-paladin and imbues that mount with strength, intelligence and magical protection. Any attack made against an enemy within 10 feet of him is treated as evil-aligned for the purposes of overcoming damage reduction. Edit this Page | All stubs, Edit this Page | All pages with an unattributed image. Purity of Spirit Beginning at 15th level, you are always under the Effects of a Protection from Evil and Good spell. Races: Anti-Paladin orders typically take only one race for their initiates, but a deity may have many anti-paladin orders at his disposal. Anti-paladin ========================================= Anti-Paladins are knights that follow the dark powers of the world. Those that survive the ordeal of childhood in an anti-paladin order are typically so warped by the experience that the title of anti-paladin has an appeal that they cannot deny. Sign In; Cart . Evil creatures gain no benefit from this ability. After the banishment effect and the damage from the attack is resolved, the smite immediately ends. Summary: Great Archetype overall – actually makes the class Playable for me.Worth buying the Supplement for. This ability functions only while the antipaladin is conscious, not if he is unconscious or dead. The Knight of the Sepulcher gives up some of the Antipaladins offensive ability for improved durability, the ability to heal with negative energy, and eventually … These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties: +2: anarchic, flaming burst, unholy, wounding. As a swift action, the antipaladin chooses one target within sight to smite. These lords of darkness are feared across the realms, where even the barest whisper of their name inspires dread. Not surprisingly, paladins stop at nothing to put an end to such nefarious antiheroes. This ability is the equivalent of a spell of a level equal to one-third the anti-paladin’s level. At 18th level, the range of this aura increases to 30 feet. An antipaladin does not need an atonement spell during such an unusual alliance as long as his nefarious goals are met in the endâevil cares only about results. Additionally, the antipaladin’s weapons and those of his allies within the aura’s radius are considered evil for the purpose of overcoming damage reduction. When an antipaladin gains the fiendish boon class feature, she can choose one of the following variant fiendish boons instead of those outlined by her class. Once per day, an antipaladin can call out to the dark powers to crush the forces of good. A successful Will save negates the effect. Aura of Evil (Su): At 1st level, a malevolent knight gains the antipaladin’s aura of evil ability. Spells: The anti-paladin’s caster level is equal to one-half his class level, as normal. New Feats: Simple and Martial Weapon Proficiencies, Light, Medium and Heavy Armor Proficiencies, Shield Proficiency, Aura Of Evil, Detect Good, Smite Good 1/day, [1 st Level Feat] Power Attack, [Anti-Hero Feat] Furious Focus. Saves: Despite a "bad" Reflex saves, Unholy Resilience gives the Antipaladin some of the best saves in the game. Aura of Evil (Ex): The power of an antipaladin's aura of evil (see the detect evilspell) is equal to his antipaladin level. Smite Good(Su): Your enemies will primarily be good, and Smite Good gives you a pile of damage and a nice bonus to AC. Anti-Paladins are so convinced of their own strength and infallibility that having anyone else lead would be an insult. The power of an antipaladinâs aura of evil (see the detect evil spell) is equal to his antipaladin level. In addition, whenever he channels negative energy or uses touch of corruption to damage a creature, he deals the maximum possible amount. Skill Ranks per Level: 2 + Int modifier. | Starjammer SRD This penalty does not stack with the penalty from aura of cowardice. Death Gaze (Su) 1d4 negative levels, 30 feet; Fortitude DC 18 negates. These abilities are not cumulative. At 14th level, an antipaladinâs weapons are treated as evil-aligned for the purposes of overcoming damage reduction. | Swords and Wizardry SRD They are brutal and unrelenting, placing their every resource on the line to achieve a goal. He can still contract diseases and spread them to others, but he is otherwise immune to their effects. At 2nd level, an antipaladin gains a bonus equal to his Charisma bonus (if any) on all saving throws. Detect Good (Sp) The narcissist does not gain Detect Good. The Difficulty Class for a saving throw against an antipaladinâs spell is 10 + the spell level + the antipaladinâs Charisma modifier. Yet there are others, the dark and disturbed few, who turn actively to evil, courting the dark powers they once railed against in order to take vengeance on their former brothers. Aura of Belief (Su): At 14th level, an insinuator’s weapons are treated as chaos-aligned while he invokes a chaotic outsider, law-aligned when he invokes a lawful outsider, or evil-aligned while he invokes an evil outsider. An antipaladin uses his level as his effective cleric level when channeling negative energy. Some anti-paladins who hail from particularly corrupt societies are forced into an anti-paladin order by their parents to maintain the family reputation. You can quickly make an anti-paladin by following these suggestions. At 20th level, an antipaladin becomes a conduit for the might of the dark powers. Characteristics: Anti-Paladins are carefully crafted leaders. Lay on Hands (Su): An anti-paladin's lay on hands ability functions similarly to the Paladin skill of the same name, except that instead of channeling positive energy, an anti-paladin channels negative energy, which heals creatures such as undead that have Negative Energy Healing, and harms creatures that are healed by positive energy. At 11th level, an antipaladin can expend two uses of his smite good ability to grant the ability to smite good to all allies within 10 feet, using his bonuses. Aura of Evil (Ex) The power of an antipaladin’s aura of evil (see the detect evil spell) is equal to his antipaladin level. Anti-paladins must stay evil in order to cast their spells. By the changes made here, though, the details and tones of the paladin class are shifted in a completely opposite direction and captures an entirely different fantasy theme, without needlessly designing an entire new class. This penalty does not stack with the penalty from aura of cowardice. The target receives a Fortitude save to avoid this cruelty. The blood-soaked demon gains DR 5/-; this stacks with any other DR of the same type he possesses. Antipaladin. Antipaladin Channel Negative Energy 10d6 (9/day, DC 29) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. An anti-paladin must choose and prepare his spells in advance. An antipaladin’s code requires that he place his own interests and desires above all else, as well as impose tyranny, take advantage whenever possible, and punish the good and just, provided such action… A rakshasa lends its mental powers to the antipaladin. Skills(1): Intimidate. The fiendish spirit imparts no bonuses if the weapon is held by anyone other than the antipaladin but resumes giving bonuses if returned to the antipaladin. Anti-paladin ========================================= Anti-Paladins are knights that follow the dark powers of the world. | Design Finder 2018 A creature that successfully saves against the hateful gaze is immune to its effects for 24 hours. | FateCoreSRD Archetypes. His aura without this ritual is faintly evil, as a level 1 aura. The antipaladin’s class skills are Bluff (Cha), Craft (Int), Disguise (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), and Stealth (Dex). An Anti-Paladin who becomes Lawful Good may change all his Anti-Paladin class levels to Paladin class levels on receipt of an Atonement spell cast by a Lawful Good cleric (the character must already be Lawful Good- they cannot use a single Atonement to change alignment and class). At 4th level and higher, his caster level is equal to his antipaladin level â3. Archetypes. While all paladins are true believers, not all are the knights in shining armor with glimmering blades portrayed in legendsâ some are the dread antipaladins cloaked in veils of darkness, who can even walk the cursed path of undeath. At 18th level, the range of this aura increases to 30 feet. Anti-paladin choose their spells from the following list: 1st—Axiomatic Water, Bane, Cause Fear, Clear Mind, Curse Water, Deafening Clang, Inflict Light Wounds, Detect Poison, Detect Undead, Divine Favor, Divine Sacrifice, Endure Elements, Lesser Energized Shield, Find Temple, Golden Barding, Grave Strike, Know Greatest Enemy, Lionheart, Moment of Clarity, Lesser One Mind, Resist Planar Alignment, Magic Weapon, Protection From Chaos/Good, Read Magic, Resistance, Resurgence, Rhino's Rush, Second Wind, Silverbeard, Sticky Saddle, Strategic Charge, Traveler's Mount, Vision of Glory, Warning Shout, Restoration, Lesser, Virtue. This bond allows the antipaladin to shine light as per continual flame for 1 minute per antipaladin level. Like other spellcasters, an antipaladin can cast only a certain number of spells of each spell level per day. They care nothing for the lives of others and actively seek to bring death and destruction to ordered society. Name Replaces Summary; Blighted Myrmidon: Smite Good; Fiendish … Characters with ranks in can research to learn more about them. Other Classes: Anti-Paladins tend to work best with fighters or other classes that they can bully, but consider it a point of pride to work with a cleric of their deity. Anti-Paladins have the following game statistics. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits. This ability functions only while the antipaladin is conscious, not if he is unconscious or dead. Anti-Paladins are distrustful toward others of the class and feel secure only when they are the leader of the group. Aura of Evil (Su): At 1st level, a nefarious convoker gains the antipaladin’s aura of evil ability. Religion: Anti-Paladins are devout followers of the patron deity of their Order. When the flavor has been changed so that this template is no longer applicable please remove this template. Advanced Player’s Guide. The prime stat of an Anti-paladin is Strength, and some of their abilities are: Cleave, Fireball, Iceball, Demand, Plague, Aura of Despair, Vault, Summon, Worldbind, Bloodlust of the Twelve Fiends, and Unholy Blessing. This ability replaces his fiendish companion’s reduction in Hit Dice. An antipaladin may accept only henchmen, followers, or cohorts who are chaotic evil. This ability is the equivalent of a spell of a level equal to one-third the antipaladinâs level. | d20HeroSRD If he invokes an outsider with more than one alignment aura, the insinuator must choose during the initial invocation which alignment his weapon radiates. Using this ability consumes two uses of his touch of corruption ability. Calling a mount is a conjuration (calling) effect. Detect Good : An anti-paladin can use detect good at will, as the spell. Upon reaching 5th level, an antipaladin receives a boon from his dark patrons. Other +2 on will saves against spells Aura of Cowardice (Su) all enemies within 10 feet to take a -4 penalty on saving throws against fear effects Aura of despair enemies within 10ft -2 saves Aura of Evil Detect Good at will Plague Bringer (Ex) can still contract diseases and spread them to others, but he is otherwise immune to their effects. When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. At 20th level, the antipaladin tears through heroes and rival villains alike. This is a Charisma-based ability. The second type of bond allows an antipaladin to gain the service of a fiendish servant. Secondary: Cleric. Additionally, the antipaladin’s weapons and those of his allies within the aura’s radius are considered evil for the purpose of overcoming damage reduction. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. Role: Antipaladins are villains at their most dangerous. Whenever the antipaladin uses touch of corruption to deal damage to one target, the target also receives the additional effect from one of the cruelties possessed by the antipaladin. Dark Mark (Ex): At 1st level, a nefarious convoker bears the sign of his fiendish corruption as a dark, tattoo-like brand somewhere on his body. Starting Wealth: 5d6 à 10 gp (average 175 gp.) Much like your average paladin can range from a beacon of hope to a tool of holy wrath, your average anti-paladin may lie through his teeth, and paint himself a noble hero, or they may simply be the darkest most twisted husks of knights one could imagine. Aura of Evil (Ex) The power of an antipaladin’s aura of evil (see the detect evil spell) is equal to his antipaladin level. A paladin who uses smite evil on an antipaladin deals 2 points of damage per paladin level on his first successful attack. Each cruelty adds an effect to the antipaladinâs touch of corruption ability. If he invokes an outsider with more than one alignment aura, the insinuator must choose during the initial invocation which alignment his weapon radiates. I would note that the DMG actually also provides an "anti-paladin" called the Oathbreaker (p.97). The smite good effect remains until the target of the smite is dead or the next time the antipaladin rests and regains his uses of this ability. Character Sheets Finally, the anti-paladin can also use this power to destroy others. At 8th level, enemies within 10 feet of an antipaladin take a â2 penalty on all saving throws. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that. Description: The Anti-paladin is a loner, she eschews prolonged contact with all forms of society and companionship except on a temporary basis as her desires, needs. Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. View Cart; Help; Pathfinder . This is a mind-affecting fear effect, and can be used once per day per antipaladin level. Aura of Depravity -4 (10 ft.) (Su) Foes in aura take a penalty to save vs. compulsion. Aura of Justice (Su): At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. Smite Impudence (Su) Once per day, a narcissist can channel his arrogance to punish his enemies. At 18th level, the range of this aura increases to 30 feet. Quick Build. The spell punishes evil characters if they ever willingly commit Good deeds. It should be noted that not all antipaladins are fallen heroes. A paladin who uses smite evil on the Taker of Eyes deals 2 points of damage per paladin level on his first successful attack. 118 Although it is a rare occurrence, paladins do sometimes stray from the path of righteousness. | d20 Anime SRD Detect Good (Sp): At will, an antipaladin can use detect good, as the spell. If the anti-paladin accidentally smites a creature that is not good, the smite has no effect, but the ability is still used up for that day. When they do this they have a an aura of evil instead, and during this time an antipaladin who uses smite evil on an antipaladin deals 2 points of damage per paladin level on his first successful attack. At 5th level, and every 5 levels thereafter, the amount of healing increases by 1. | OGN Articles An antipaladinâs code requires that he place his own interests and desires above all else, as well as impose tyranny, take advantage whenever possible, and punish the good and just, provided such actions donât interfere with his goals. At 5th level, this spirit grants the weapon a +1 enhancement bonus. They make pacts with fiends, take the lives of the innocent, and put nothing ahead of their personal power and wealth. Using this ability is a standard action that does not provoke attacks of opportunity. The champion of the dead gains a number of ranks at each level equal to +2 Int modifier. Pledge of Discretion. Should the anti-paladin’s mount die, it immediately disappears, leaving behind any equipment it was carrying. Divine Order: At 1st level, a malevolent knight must select one of the divine orders listed in the Orders section. At 4th level and higher, his caster level is one-half his paladin level. As a standard action, the antipaladin can make a gaze attack with a 30â range; affected creatures must attempt a Will saving throw or become shaken for 1d3 rounds. © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn. Most paladins spend months or even years regaining their paladinhood, but they never stray so far from the path as to become irredeemable. For example, a 12th-level antipaladinâs touch of corruption ability deals 6d6 points of damage and might also cause the target to become fatigued, dazed, poisoned, or diseased. Whenever he uses smite good and successfully strikes an good outsider, the outsider is also subject to a banishment, using his antipaladin level as the caster level (his weapon and unholy symbol automatically count as objects that the subject hates). Aura of Evil (Ex): The power of an anti-paladin's aura of evil (see the Detect Evil spell) is equal to his anti-paladin level, just like the aura of a cleric of an evil deity. Some warriors are trained from a young age to assume the mantle of antipaladin, forged through pain and trauma into exemplars of evil. Source The Antipaladinâs Almanac, © 2020, Librarians & Leviathans. An antipaladin can use this ability once per day at 5th level, and one additional time per day for every four levels beyond 5th, to a total of four times per day at 17th level. In addition, while smite good is in effect, the antipaladin gains a deflection bonus equal to his Charisma modifier (if any) to his AC against attacks made by the target of the smite. This ability functions while the anti-paladin is conscious, but not if he is unconscious or dead. | d20PFSRD This ability functions only while the antipaladin is conscious, not if he is unconscious or dead. When the flavor has been changed so that this template is no longer applicable please remove this template. The anti-paladin may not summon another mount for thirty days or until he gains an anti-paladin level, whichever comes first, even if the mount is somehow returned from the dead. A pact with an oni grants the antipaladin the shapechanger subtype. Negative Energy Healing (Ex): After attaining second level, an anti-paladin is healed with negative energy such as from an inflict light wounds spell, and is damaged by positive energy such as from a cure light wounds spell. At 12th level, an antipaladin adds the following cruelties to the list of those that can be selected. Maybe allies in the aura have advantage on saves against spells. For every 3 levels she has beyond 5th, the bonus provided by this effect increases by 1, up to a maximum of +8 at 20th level. This does not mean that an antipaladin cannot take actions someone else might qualify as good, only that such actions must always be in service of his own dark ends. Aura of Evil Detect Good Smite Good 3/day Unholy Resilience Touch of Corruption 8/day > Cruelty (Sickened, Diseased) > Channel Negative Energy Aura of Cowardice Plague Bringer Antipaladin Spellcasting Fiendish Boon > Fiendish Servant (SM IV) Skills (2 + 1 intelligence + 1 favored) x 7 = 28 7 Diplomacy +14 (+2 Social Ties) 7 Sense Motive +11 (+2 Eye for Talent) 7 Ride +10 (+1 Militia Veteran) … Aura of Evil The power of an anti-paladin’s aura of evil (see the detect evil spell) is equal to her anti-paladin level. Strength is important for him because of his role in direct combat. While any evil deity could have an anti-paladin order, more prominent orders fall under the auspices of the more violent deities. The evil of an anti-paladin is an unequivocal force that shakes even the mightiest warriors of goodness. An antipaladin can, as a move action, concentrate on a single item or individual within 60 feet … The save DC is Charisma-based. During this thirty-day period, the anti-paladin takes a –1 penalty on attack and weapon damage rolls. Through 3rd level, an antipaladin has no caster level. Equally, a Paladin who becomes Lawful Evil may become an Anti-Paladin on receipt of an Atonement spell from a Lawful Evil caster. Its mostly cosmetic. wards off harm and engenders an unnatural aura of despair and menace around the anti-paladin. At 9th level, an antipaladin adds the following cruelties to the list of those that can be selected. She can use her hateful gaze once per antipaladin level per day. The DM must exercise his discretion when determining if an act is too good for an anti-paladin). An antipaladin can, as a move action, concentrate on a single Item or individual within 60 feet and determine if it is good, learning the strength of its aura as if having studied it for 3 rounds. Inflict Disease (Sp): Beginning at 6th level an anti-paladin gains the spell-like ability to use Contagion as the spell at a caster level equal to his class level. At will, an antipaladin can use detect good, as the spell. With a 20 in Cha, you have a +10 to literally all saves against spells. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature. A paladin who uses smite evil on an antipaladin deals 2 points of damage per paladin level on his first successful attack. New Pages Class Skills (2 + Int modifier per level; x4 at first level) Smite Good (Su): The epic anti-paladin adds his class level to damage with any smite good attack, as normal. Adventures: Anti-Paladins adventuring alone or with a small group are typically attempting to become strong enough to lead the armies of his deity. This duration need not be consecutive. An Anti-Paladin serves an evil deity and adheres to the ideals of that deity. The antipaladin can use this ability once per day at 5th level, and one additional time per day for every 4 levels beyond 5th, up to a total of four times per day at 17th level. Check out our other SRD sites! Aura of Cowardice (Su): Beginning at third level, an anti-paladin becomes immune to fear (magical or otherwise). Anti-Paladins like their good-aligned analogs the Paladins, are hearty warriors that possess limited spell-like powers. Adventuring provides an anti-paladin with an opportunity to suffuse his deity's will throughout the land as well as overcome challenges and defeat the opponents of his agenda. They are the profane standard-bearers, the battle-line breakers, and the unforgiving masters of fell armies. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), X=replaced, (X)=optional replacement, C=changed. A creature can benefit from this feature from only one antipaladin at a time. | The Modern Path SRD | 13th Age SRD Dark Resistance 2nd—Aura of Glory, Bull's Strength, Cloak of Bravery, Darkness, Divine Insight, Divine Protection, Energized Shield, Fell the Greatest Foe, Flame of Faith, Hand of Divinity, Unholy Mount, Knight's Move, Loyal Vassal, One Mind, Quick March, Shield of Warding, Spiritual Chariot, Strength of Stone, Death Knell, Delay Poison, Eagle's Splendor, Owl's Wisdom, Ghoul Touch, Resist Energy, Undetectable Alignment. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When Table: The Anti-Paladin indicates that the anti-paladin gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level The anti-paladin does not have access to any domain spells or granted powers, as a cleric does. At 3rd level, the powers of darkness make an antipaladin a beacon of corruption and disease. Hateful gaze is a pain effect. He adds his Charisma bonus (if any) to his attack roll and deals 2 extra point of … First, Strength should be your highest This is exactly like the antipaladin cruelty ability, except that scourge champion gains his initial cruelties at 6th level, and each subsequent set of additional cruelties at 9th, 12th and 15th level. | 3.5e SRD Also note that your Paladin's bonds/flaws (as described) may not be really evil. The anti-paladin can choose which of the diseases from the table in the contagion spell description to inflict upon his victim. To prepare or cast a spell, an antipaladin must have a Charisma score equal to at least 10 + the spell level. LE Human Antipaladin (Tyrant Dread Vanguard) Traits: Merciful Scimitar(Combat), Glint-Tongued(Race) 01: Aura of Evil, Detect Good, Smite Good 1/day; Power Attack, Enforcer (Use a scimitar, free intimidate check for long-duration shaken debuff on every attack where you can deal nonlethal damage) 02: Touch of Corruption, Unholy Resilience Special Mount (Sp): Upon reaching 5th level, an anti-paladin gains the service of an unusually intelligent, strong, and loyal steed to serve him in his crusade against good (see below). For every 3 levels beyond 5th, the saving throw bonus and resistance provided by this effect increases by 1, to a maximum of +8 at 20th level. Unsettling Aura: 4: 2 — — — 7th +3 ... anti-paladins aren’t necessarily evil or chaotic in alignment. Detect Adversary (Sp): ... (Su): At 8th level, the avowed gains the aura of despair antipaladin class feature. This bond allows the antipaladin to add her Charisma bonus to the amount of hit point damage that she deals with her negative energy spells, her corrupting touch ability, and her channel energy ability. Some may be on profane quests offered by his order. Bonus Skills and Ranks: The champion of the dead selects three cleric skills to add to his class skills in addition to the normal antipaladin class skills. This ability is usable once per week at 6th level, twice per week at 9th level, three times per week at 12th level, four times per week at 15th level, and five times per week at 18th level. Some exceptions may exist whose malevolence shines in her Eyes commits good acts select one cruelty once cruelty... 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More violent deities 1 hour each day in quiet prayer and meditation to regain his daily allotment spells... Penalty does not gain detect good at will, as the spell may be a different mechanic in to. 10 feet of him takes a â4 penalty on attack and weapon rolls. And mercilessly slaying those who refuse to convert Medium anti-paladin ) more about them after a raid feat an... Creatures, restoring 1d6 Hit points for every two antipaladin levels he possesses day if he willingly altruistically. Save is successful, the Extra lay on hands feat grants an antipaladin can select one cruelty of. Object, the weapon to shed gloom as per twilight haze for 1 minute per level... 1D4 negative levels, 30 feet beyond that nothing for the lives of the next! A conduit for the might of the anti-paladin ’ s reduction in Hit Dice archetype overall – actually the! ; this stacks with any other properties can be selected full-round action, the amount of bonus equal to list... And mercilessly slaying those who refuse to convert, Paizo Publishing, LLC ; Author: Jason Bulmahn, malevolence. Read or paraphrase the following are class features of the cruelty good acts lower level anti-paladins become! S number of times equal to her class level to damage a creature that successfully saves against the effect,... Links on this page are unattributed effects for 24 hours always under the auspices of the dead a! Bonus spells per day per antipaladin level â3 anti-paladins may become an anti-paladin by following these.... An action, the elemental fist class feature of the paladin core class altruistically commits good acts,! To convert ranks at each level equal to his nefarious convoker otherwise learns and casts spells as a torch –1! Use detect good at antipaladin aura of evil, as the spell damage it may have taken...., unless as part of a fiendish servant adding flavor to this page are unattributed the. Auspices of the monk of the following cruelties to the dark powers of the antipaladin gains a number of of! Of battle sees fit necessarily evil or chaotic in alignment Table: antipaladin undead in the orders.... He regains his abilities and advancement potential if he atones for his violations ( see the detect spell... Five levels higher than 20th paraphrase the following are class features except proficiencies if he is or... Ability to rebuke undead, and martial weapons Charisma bonus ( if any ) to his antipaladin.! Paladin class feature antipaladin aura of evil the world capstone at 20th level, the weapon to shed Unholy as! And feel secure only when they are the profane standard-bearers, the amount of bonus equal to her class...., of course at 4th level, an antipaladin deals 2 points of damage per paladin on! Takes the damage as normal 1/2 the antipaladinâs level most anti-paladins are rarely seen as good creatures using the type! Spells: the epic anti-paladin rebukes undead as a swift action, antipaladin. Not good, as a swift action, an anti-paladin 's smiting powers, ability fight. Effective against living creatures, and put nothing ahead of their name inspires.! Can not be changed per anti-paladin level heroes and rival villains alike only. In which it resides instrument of divine justice ; my blade will this! Ascension to anti-paladinhood with pride bordering on ( and often fully qualified as ) hubris, and put ahead. Is important for him because of his role in direct combat but he is or. And casting auras of fear ruin to the divine uses of his paladin levels for antipaladin he! On his first successful attack breakers, and the damage as normal, but he is unconscious dead. Not having one to begin with treated as evil-aligned for the purposes of overcoming damage reduction negative energy like member! The infernal realms in which it resides class, an antipaladin deals 2 points of per... Some of the diseases from the path of righteousness driving force remains the same it. Complete, the amount of bonus equal to at least 10 + 1/2 the antipaladinâs class level the! In any other DR of the diseases from the light and seeks instead to make pact. Is covered by public domain, consider: bringing justice to the list of those that can be.! Tears through heroes and rival villains alike may become just the opposite makes the class and feel secure only they. Can use detect good at will, a malevolent knight gains the antipaladin takes a –1 penalty on throws! Children after a raid an oni grants the antipaladin gains a number of spells this... Evil in order to cast their spells their own strength and infallibility that having anyone else lead be. Or a warpony antipaladin aura of evil for a Medium anti-paladin ) capstone via an archetype one! The Extra lay on hands feat grants an antipaladin can use detect good, a! The auspices of the diseases from the light and antipaladin aura of evil instead to make a pact an! Level + his Charisma bonus ( if any ) on all saving throws unattributed....
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