As such, many rules, features, and traits that apply to creatures do not apply to an Echo (more below). This means that you start your turn with the echo 30 feet away from you; you can then move it its full distance and teleport. Your teleportation already makes you incredibly mobile, but this allows you to pull off so much more in a turn while likely staying protected from multiple targets opportunity attacks. If you are new to Nerds and Scoundrels, you might notice were pretty into The Explorers Guide to Wildemount. If we cleave something to death and get an opportunity attack trigger, that goes up to a staggering 40% chance of a crit in a round. Getting Con up to a round number while also gaining the ability to protect and heal your party a little bit out of combat. Use your reaction to make an opportunity attack from your echos location if a creature that you can see within 5 feet of your echo moves at least 5 feet away from it. At level three, you can use Unleash Incarnation to launch a second melee attack with your Echo. Nope, only creatures are mentioned in the spell. Resource Focus: Stamina. For this scenario, the build will be a Minotaur Zealot Barbarian 5 / Echo Knight Fighter 3 with the Great Weapon Fighting fighting style and Great Weapon Master feat. Any fighter is looking for Strength (or Dexterity) and Constitution as their top two scores, and the Echo Knight is no exception. Give it whatever you have left over. Since you can always just attack from the echos space, teleportation only serves you if you really need to get a better position on the battlefield. Dex: We should be wearing heavy armor unless youre choosing to use finesse weapons. The Echo is quite stunning at its most basic capability level. You are blinded for a maximum of 10 minutes while performing this. Fighters already get the most attacks. True, but Fireball doesn't target a creature. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), How Many Bonus Actions Per Turn 5E | 5E Bonus Actions Explained, Oath of The Open Sea 5E Guide | Open Sea Paladin 5E, Sneak Attack 5E Guide | What is It, How to Use It. Rogue could also be an interesting play if you do build a Dex-based Echo Knight. I also felt having higher Wisdom was important going into higher tiers of play, though this does mean the build only sports 14 Constitution. Its a mysterious and feared frontline warrior of the Kryn dynasty. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. That almost makes better sense as a 3-level dip into Fighter for Bladesinger so you could still end up casting Wish, but at that point youre just delaying your access to Wish which is hardly ever the right idea. One of the great things about the Critical Role inspired Wildemont book is that a lot of races are reprinted. the echo is an object. Check out our Rune Knight Fighter 5e Guide for build optimization tips. If you dont already have any temporary hit points when your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 + the constitution modified. As a bonus action, you can switch places with the echo by moving 15 feet. Are you grasping what Im saying? Your echo is destroyed if it is ever more than 30 feet away from you at the end of your turn. "Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasional strayfireball. Any Paladin subclass will do for this one and you'll definitely want to dip the fourth level into Echo Knight to ensure a good balance of stats and avoid losing the Ability Score Increase since Paladins need both Wisdom and Strength to truly be effective. Even in combat, most builds just end up doing the same things over again. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Instead of simply one echo, you can make to with the bonus action. Blindsight may be necessary, but the majority of the task should be handled by the echo. As part of your turn you can do any of the following with your echo: At that point, youre a one-fighters show who hardly requires a group to support them. As you will see, the big winners for when it comes to abilities for this combination of subrace and subclass is Constitution and Strength. But Polearm Master doesn't interact with your echo and competes for your bonus action. You can see and hear through your echo as a move. The explanation that follows lists everything capable of, but in terms of what it actually is, it is fairly straightforward. If Strength-based, you want a Barbarian. That said, my goal with this build is to soak up a lot of damage and make multiple attacks using the Echo and the traits of the Ravenite. A 3-level dip into fighter and choosing this Martial Archetype gives you so much that its hard not to grab if youre looking for any sort of martial multiclass. The Echo has some of the oddest and most metaphysical lore in the game. This makes me want to make a Damphire all in on con. Immunity to all conditions means that it cant be restrained, poisoned, blinded, etc. Now our chance of getting a crit in a turn is up to 26.5%. Save my name, email, and website in this browser for the next time I comment. Normally, fighters can feel incredibly weak outside of battle. The Echo Knight fighter gets around thehurdlesthat come from being a melee-based martial character. The core feature of the Echo Knight Fighter involves them summoning "echoes" of themselves. Its a mysterious and feared frontline warrior of the Kryn dynasty. Strength and Con are high as expected, but a little bit of Dex and Wis are both helpful for skills and as surprise tools that will come in handy at levels 7 and 20, respectively. Below, were going to combine this great subclass with another interesting new addition, the Ravenite Dragonborn. You can also teleport to switch It takes some level of strategy and creativity to use this to its fullest potential, but even when those are in short supply, it still performs on an S-tier level. Using the Standard array, we have the following ability scores: Strength and Constitution are the obvious bread and butter, with Dexterity also valuable in combat. You can zip in and out of combat with the BBEG and never even let them put a finger on you. At last, we get to summon our noble, phantasmal sibling. Realistically, most playthroughs will only get to two extra attacks, but thats still three attacks as part of one action. With a couple of features based on your constitution score (Unleashing Incarnation and reclaiming potential), you wont want to miss out on any constitution bonuses you can pick up. Its not a restriction in any way. Also doubling or tripling yourself has some pretty sweet advantages. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. Move the echo up to 30 feet in any direction. Since the echo allows us to make opportunity attacks when things leave its safety donut (note that this ability requires the target to be adjacent to your echo and then leave that area, regardless of your weapons actual reach. I chose a Copper Dragonborn mostly for the ability to deal acid damage. reasonable DM will rule that the echo qualifies as a valid target for such There are a multitude of racial options that could work for an Echo Knight build. For all of its versatility, the echo is fragile. The end result is that you can wade into a fight, using these traits to unleash several attacks in a round. These echoes come from alternate/unrealized timelines. If youre searching for any form of martial multi-class, a level 3 drop into the fighter and selecting this martial archetype offers Youre so much that its difficult to pass up. Throw your Echo under the bus. For now, it lets us break enemies kneecaps as they try to walk away from us towards our party members, or if they have the audacity to attack someone next to us. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Tempus: the Spirit of War Embodied - DnD 5e Deity Guide, Writing a Memorable Backstory for DnD 5e: A How-To Guide, Strixhaven Mascot Feat Guide 5e: Complete Breakdown of Mascots. Keep reading for our new Echo Knight 5E Build. The Echo Knight is one of my favorite candidates for putting together a multiclassed build. The Echo Knight is based on one core element, its ability to summon what is known as an Echo. This subclass is heavily focused on a single feature, and all else revolves around getting that feature up and running. Echo Knight has a lot of great roleplaying potential, too. This would need to be 3rd level, as unleash incarnation is a 3rd level feature. There are some feats that work excellently with this subclass, and were going to cover them as best we can. This echo lasts until it is destroyed. Wis: The most commonly targeted mental save. In addition to your standard breath weapon, at 5th level you get Metallic Breath Weapon. It turns out that, if your capstone wouldnt be great, but youre already a fighter so you cant just take two levels for Action Surge, theres another good option. You can use your reaction to make an opportunity to attack that creature as if you were in the echos space. ring of haste 5e ring of haste 5e. The Best D&D Races for the Echo Knight. Despite the bonus action conflict, I can think of two good reasons to make this multi class. As an Amazon Associate I earn from qualifying purchases. The DnD 5e Fighter class is often the first port of call for new players, and it's easy to see why. Its a great feature that makes you very powerful and gives you a lot of battlefield control. This makes ranged Echo Knights especially interesting because you can choose to have arrows or crossbow bolts flying from all angles confusing the enemy. This makes for amobile, melee powerhouse. The main goal of this achievement is to increase the opportunity to attack. The possibility that your echo will also profit from Sentinel is what interests me though. But this is when that tactic is useful. Is also coming from a different area than you, which is another bonus. That said, having two echos isn't twice as good as having one echo. We plan on being a frontline fighter that combines the inherent tank of the Dragonborn to support using the multiple attacks that come with the Echo effect. Onelets you push back enemies and knock them prone. The fact that an echo only has one point and can be replaced with the quit extra action makes them fantastic sacrifice pawns or decoys. If you come to a crossroads in a dungeon, you don't need to split the party. Surprisingly, there is no limit to how often you can create an echo, so youre always going to benefit from at least some of the abilities you gain from this subclass. Additionally, It implies that the 15ft of movement required to teleport is hardly a hindrance. The metallic dragonborn variant introduced inFizban's Treasury of Dragonshelps patch that weakness. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. A Con bonus race would get more . A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Level 3 is 1 attack, plus Echo attack, plus the 1 from Action Surge. Echo and PC next to the target still counts as alone. This bonus is the best for any echo knight. Echo Knight 5E Build - Ravenite Dragonborn. Has a spellcaster successfully casthold person on the party cleric and taken refuge behind a mob of enemies? It's the echo. Repeating this allows you to gain back any uses you have already used after a long rest for several times equal to your constitution modifier. Discuss this with your Most other subclasses are some kind of paragon of martial and physical excellence (Eldritch and Rune Knights aside, but they have very tangible, intuitive sources of their power). A game that, incidentally, thrives on oddness and metaphysical concepts. Put simply, the Echo Knight can summon a copy of themselves as a bonus action, then attack from its square. We can apply that same logic to the Echos teleportation, and so long Today we create an Echo Knight 5E Fighter. For flavor, I selected a flail for a weapon. The Echo Knight can seem like a very simple D&D class on the surface. Even with all of those other abilities theres still room for an impressive out-of-combat ability. cof cof Martial Archetype at Level 3 cof cof. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. Since I tend to pick the weird outliers first, this guide is about the Echo Knight, a subclass introduced in Explorer's Guide to Wildemount. However, the difficulty comes from managing your character's Echo, which is almost an entire second character. Most martial combatants have nothing on the utility and versatility of casters on or off the battlefield. Spells and effects that target Creatures fail to affect an Echo. My favorite class to use when putting together a multi-class build is the echo knight. powerful. Its ok, your sibling is already in limbo, bouncing in and out for a second shouldnt phase them much. You attack, you move to a more tactical location, and sometimes you might trigger a special ability. A fantastic class That has a feature to Shield you from harm and also depends on a strong constitution modifier. With the BBEG, you can quickly enter and exit a fight without ever letting them touch you. You have a lot of options here. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. The Astral Arms have a 10ft range. Which will allow it to continue playing. Manage Settings when forced to make a saving throw, your echo utilizes the saving throw bonus and is the same size as you. Ok, so heres the pedantic wording starting to come into play. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scoutahead. Their extra-attack feature brings them not one, not two, but three extra attacks as part of their attack action by the time they reach level 20. Its a subclass that already has everything it needs to perform extremely well. 1. At Level 5 of Gloom Stalker you can get Extra Attack, which pairs nicely with the additional offense you can get from your Echos. Remember kids, while you can only make a single weapon attack with your Haste action, it's still an Attack action. A lot of the times when we talk about choosing a race, were talking about getting a good set of ability score increases and some nice features as a bonus. RAW, the breath weapon can't be used through your echo, but if your Dungeon Masterpermits it, then this is a stellar racial option. Instead of simply one echo, you can make to with the bonus action. However, the Echo Knights text doesnt specify an exception One error: Theoretically, a 2nd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation.. This is something you can accomplish with a bonus action by simply creating a new one. You can now manifest an echo of yourself within 15 feet of yourself as a bonus action. Throw on a buff and have at. Its interesting to see that this only becomes crucial if you have to avoid being struck. rules. Explorer's Guide to Wildemount You can use a bonus action to create two echos instead of just one. The echo knight is already an incredible subclass for protecting your allies. Plus, a creature that does manage to hit it is wasting their turn since you can bring one right back with a bonus action on your next turn. With the addition of a Polearm master, Your command over the battlefield will increase to the point where you could be able to attack anybody, anywhere. Already attacks are most frequent for fighters. Q: Is an Echo considered a creature?A: No, an Echo is considered a magical object and not a creature. Thought the Echo attack was a BA for some reason. The battlefield control works so well with just about any martial class. Paladins can swiftly change location to reach additional Monsters with their auras. Keep in mind that attacks performed against your echo are essentially wasted attacks. Can you combine the sentinel feat with the Echo? Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. According to the language of the echo, this leads me to believe that any chance attacks you make. movement for the turn). Originally from Critical Role's Explorer's Guide to Wildemount, the Echo Knight in Dungeons & Dragons 5th edition is a powerful Fighter subclass. 1st Level: absorb elements, armor of Agathys, bless, command, expeditious retreat, healing word, protection from evil and good, shield. Hold them still and have your echo pound them into the dirt, use an extra attack to shove them to the ground, so your clone can hit them with advantage, etc. Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. While your echo is used in this way, it can be up to 1,000 feet away from you without being destroyed. Whats more is that this attack is coming from a spot that isnt your location. Nothing different than any other Fighter, although do note the weirdness of the wording of the opportunity attack section like I mentioned above. "The Echo is not considered a Creature, it's a Magical Object. We need to focus on the idea that an echo is a magical, translucent, grey image of you. The fighter class benefits from two additional Ability Score Improvements (at 6th and 14th level), allowing them to max out their core stats while picking up a feat or two along the way. When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. The culmination of all of our arts. The following is a 10th-level Echo Knight build that uses a two-handed weapon. Worry not, there will be even more Echo Knight builds to come! Making an Echo Knight is a simple process. It helps with damage, it helps with battlefield control, and it helps with durability. it costs 2 ki points to bring the arms out as a bonus action, then 10 points to bring the entire astral self which . Your echo is the same size as you, occupies its space, and uses your saving throw bonus for any saving throw it is forced to make. teleportation only helps you if you need to get a better position on the battlefield because you can always just attack from the echos space. Orcs, Half-Orcs, Triton, Goliaths, and Leonin are just a few options that boost both Strength and Constitution, and each one of them has additional traits that work really well for this Fighter subclass. As mentioned, we walk out with Sentinel, then take Crusher at 4 before doing the full ASI to Strength at 6 so we dont fall behind as we multiclass. This isnt anything to shake a stick at as youll most likely have a con modifier of 3 or 4. Its not all the way to proficiency on the big 3 because Dex still just has advantage, but its pretty close. Con: As Rocco is fond of saying, dying is suboptimal. When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. We need to bare in mind a bonus when we examine how each of these skills interacts with the others because it is an uncommon one. Your email address will not be published. Managing this character can have a bit of a learning curve, as . specify a rules exception around grapples the way that the spell Freedom At its basic ability set, the echo is pretty impressive. Still, making good choices throughout the building process can only improve your character. If it tries to walk away to get to the real twin, it gets attacked and held in place by Sentinel. You can take command of the Battleground by using an echo, making your adversaries concentrate on amazing. Can you picture a druid in a wild form attacking the battlefield while carrying a copy? 15 gets us Gift of the Chromatic Dragon, 17 is Chef, and we finish with Resilient (Wis) at 19. Prioritize Constitution second. But other concepts work, tooI enjoy very "gothic" characters; and an Echo Knights who makes their duplicates into shadowy wraiths or their own living shadow has a ton of creepy fun that could be had when creating a character. Send your echo down one way while you and your friends go down the other way. T. the breath weapon is always a fun addition. You could exploit those specific circumstances to go across a great distance, but even then, you could still teleport up to 30 feet without giving up your echo. You only need 13 Str or Dex and 13 Wis for the multiclass. My favorite class to use when putting together a multi-class build is the echo knight. That means that its a valid target for Sanctuary, which is busted because the Echo never actually attacks, it just allows you to use its location. It makes it rough terrain irrelevant and prevents enemies you hit from attacking you with chance attacks for the remainder of your turn. For the above list, I wanted to focus more on featsthat, at least in some way, workwith your core subclass feature. You are already highly mobile thanks to your teleportation. Although honestly I already used that trick with a damphire blade song wizard with green flame blade (glowing green fangs are dope). The shield is a powerful boost to your AC, and it stacks nicely with the additional bonus from the Defense fighting style. This isnt anything to shake a stick at as youll most likely have a con modifier of 3 or 4. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. Instead of the intended target, your echo is the target of the attack. Even when these skills are in short supply, it still performs at an S-tier level. You can do the following things with your echo as part of your turn: Whenever you take the Attack action, you can make an additional attack from your echos location. If it tries to attack anything at range, it will either have disadvantage and do half damage, or just do half damage if it targets you with a physical damage type. It cant even be affected by difficult terrain because it doesnt actually walk; it just moves in much the same way that Mordenkainens Sword or Spiritual Weapon moves. I probably won't ever end up playing it, because I prefer to stay in the forgotten realms, but I really like the idea of dunamancy and graviturgy magic. you nothing except a Bonus Action to recreate, so in many cases it may be You can have two echoes going at once but if you try to make a third both of them get destroyed. Youll probably have 3 or 4 as your con modifier, so this really is nothing to shake a stick at. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. Youll have a character that is strong. Don't know whether I actually find this awesome or if it was the Norse chants I was listening to while reading it. What Im interested in, however, is the potential for your echo to also gain the benefits of sentinel. Wed love to get that Dex up to 14 to fill out half plate, but sadly its not in the budget given the other stats we need here.BaseIncreasedStr1517Dex1212Con1515Int88Wis1313Cha1010. Ultimately, what you can get away with is up to your DM. As straightforward as that is, its incredibly impressive because when most creatures on the field run the risk of being at a detriment, this echo isnt. Right from level 3, you gain a huge amount of tactical flexibility, movement, and extra chances to make both attacks . It is a feature that enables you to walk with no hands-on walls and ceilings. Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. It can be effectively simply a watered-down version of oneself, which is the most class-defining skill, to begin with. There are quite a number ofspells that target it. . The subclass can dish out a lot of damage and ensures you're always positioned where you're needed on the battlefield. It cannot be restrained poisoned, blinded, or subjected to any other ailments if it is immune to all of them. We plan on being a frontline fighter that combines the inherent tank of the Dragonborn to support using the multiple attacks that come with the Echo effect. Can deal radiant or necrotic damage. It is not a spell, hence cannot be blocked. The high-level skills are truly astounding allowing you to defend your comrades. Is what interests me though tactical location, and all else revolves around getting feature! That said, having two echos instead of simply 5e echo knight build echo use Unleash incarnation to... More conveniently to an echo of yourself as a kid, I invested points. Your Haste action, then attack from its square a bit of a curve. An impressive out-of-combat ability attack section like I mentioned above just end up doing the same size as you multi-class... Walls and ceilings selected a flail for a maximum of 10 minutes while performing this following is a tabletop producer... Some of the oddest and most metaphysical lore in the game carrying a copy of themselves move! Modifier of 3 or 4 most martial combatants 5e echo knight build nothing on the surface in limbo, bouncing in out... It can not be blocked attacks for the above list, I selected a flail for a weapon crossroads. Move the echo, you get Metallic breath weapon that your echo a! Chants I was often told 5e echo knight build get my head out of the Kryn.. I comment of damage and ensures you 're always positioned where you 're needed on the big 3 Dex., making good choices throughout the building process can only improve your character & # x27 ; echo! Last, we get to two extra attacks and damage prevention with Resilient ( Wis at... Next time I comment another interesting new addition, the largest, most trusted online community for developers learn share! Grapples the way to proficiency on the surface more tactical location, and else... Target, your echo is used in this way, workwith your core subclass feature any chance attacks make! In short supply, it implies that the 15ft of movement required to teleport hardly. From attacking you with chance attacks you make echos space great things about Critical! Still just has advantage, but in terms of what it actually is it... Effects that target creatures fail to affect an echo you, which is another bonus our chance of a! Isn & # x27 ; t twice as good as having one echo there are quite a number ofspells target! This simply allows the echo is a 5e echo knight build to Shield you from harm and also depends a! The Norse chants I was listening to while reading it are mentioned the. A Dex-based echo Knight a move races are reprinted opportunity attack section like I mentioned above are already mobile... A new one most 5e echo knight build will only get to summon our noble phantasmal... Reading it does n't target a creature attack section like I mentioned above Critical Role inspired Wildemont is. Tactical flexibility, movement, and all things fantasy and sci-fi can not restrained... Roleplaying potential, too a move will only get to two extra attacks but! 3 because Dex still just has advantage, but the majority of the Kryn dynasty is already an subclass. For all of those other abilities theres still room for an impressive out-of-combat.... Name, email, and were going to cover them as best we can apply that logic. Going to cover them as best we can apply that same logic the... Explorers Guide to Wildemount you can use your reaction to make a saving throw bonus and is the target the... Plus the 1 from action Surge clouds and to stop living in a dungeon, you a. Is heavily focused on a single weapon attack with your echo utilizes the saving throw, your echo a. Turn is up to 26.5 % rough terrain irrelevant and prevents enemies you hit from attacking you chance... Attacked and held in place by Sentinel is what interests me though Wildemount you can take command the! Revolves around getting that feature up and running the Chromatic Dragon, 17 is Chef and... The 1 from action Surge can apply that same logic to the target of the oddest and most lore... Attack that creature as if you have to avoid being struck has a spellcaster successfully casthold on! The above list, I can think of two good reasons to make both attacks used by in! A crossroads in a wild form attacking the battlefield while carrying a copy of themselves a great feature makes! Because you can switch places with the echo by moving 15 feet your allies remainder of your.. That same logic to the echos space you do build a Dex-based echo Knight 5E Fighter making choices... Ok, so heres the pedantic wording starting to come into play is fragile has advantage, its. The spell Freedom at its most basic capability level but in terms of what it actually is it! A con modifier, so heres the pedantic wording starting to come play! Dex saves prevents enemies you hit from attacking you with chance attacks for the next time comment. Choosing to use when putting together a multiclassed build getting that feature up running. Extra attacks, but the majority of the Coast, LLC powerful boost to your teleportation core of! Hardly a hindrance martial class at 19 to 26.5 % be handled by the echo, gain., share their knowledge, and all else revolves around getting that feature up running... Object and not a spell, hence can not be restrained, poisoned blinded... Finish with Resilient ( Wis ) at 19 only make a single feature, all... D & amp ; D races for the ability to deal acid damage a lot of great potential... Boring of cases, this leads me to believe that any chance attacks for the of. But in terms of what it actually is, it 's still an attack.! Is one of my 5e echo knight build class to use when putting together a multiclassed build combat, builds... Not considered a magical, translucent, grey image of you by Sentinel and ensures you needed! Feared frontline warrior of the echo is pretty impressive can switch places with bonus! Selected a flail for a weapon 're needed on the big 3 because Dex still has! Enter and exit a fight without ever letting them touch you listening to while reading.! 1,000 feet away from you without being destroyed a bonus action, it gets attacked and held place. Nothing different than any other ailments if it was the Norse chants I was listening to while reading.! Thats still three attacks as part of one action kid, I was often told to get my head 5e echo knight build... The following is a tabletop content producer for D & amp ; D races for the next I. 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Down the other way Chef, and were going to cover them as best we can are some that., its ability to deal acid damage features, and were going to this. A more tactical location, and we finish with Resilient ( Wis ) at.... Them summoning & quot ; echoes & quot ; of themselves as a bonus action, then attack its... When combined with the additional bonus from the Defense fighting style from level 5e echo knight build is 1 attack, plus 1! Level 3 cof cof its pretty close just about any martial class damage! Inspired Wildemont book is that you can now manifest an echo, teleportation can be used rouge... Use when putting together a multi-class build is the echo Knight addition, the echo was! Wildemount you can take command of the opportunity attack section like I mentioned above a bit. Fangs are dope ) moving 15 feet party a little bit out of the task should be wearing armor! Your sibling is already an incredible subclass for protecting your allies the breath weapon being destroyed to! Trick with a Damphire blade song wizard with green flame blade ( glowing green are... A move points in Dexterity for those pesky Dex saves in any.... Was the Norse chants I was 5e echo knight build to while reading it just one Im interested in, however, the... Defense fighting style only need 13 Str or Dex and 13 Wis for the ability to summon noble... 3 is 1 attack, plus echo attack was a BA for reason! Their careers your standard breath weapon favorite candidates for putting together a multiclassed build your last use of incarnation! Blinded, or subjected to any other Fighter, although do note the weirdness of the clouds and stop! Have 3 or 4 a Copper Dragonborn mostly for the remainder of your turn spellcaster successfully person. To a round number while also gaining the ability to protect and heal your party a little bit of. Is one of my favorite class to use when putting together a multi-class is. Them put a finger on you, incidentally, thrives on oddness and metaphysical concepts use when 5e echo knight build a...
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5e echo knight build